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Showing posts from December, 2014

Maya Winter Submission

Intro to Autodesk Maya: a )       Modelling (NURBS and Polygon) -  http://chelsea-a-butler.blogspot.co.uk/2014/10/autodesk-maya-tutorial-modelling.html b )       Character Part 1: Modelling -  http://chelsea-a-butler.blogspot.co.uk/2014/10/autodesk-maya-tutorial-character-part-1.html c )       Common Shaders -  http://chelsea-a-butler.blogspot.co.uk/2014/10/maya-texturing-part-1-common-shaders.html d )       UV Maps -  http://chelsea-a-butler.blogspot.co.uk/2014/11/maya-texturing-part-2-uv-maps.html e )       Character Part 2: Texturing and Shaders -  http://chelsea-a-butler.blogspot.co.uk/2014/11/maya-character-part-2-texturing.html f )        Lights and Shadows -  http://chelsea-a-butler.blogspot.co.uk/2014/11/maya-lighting-and-rendering-alien-orbs.html g )       Character Part3: Lighting and Rendering -  http://chelsea-a-butler.blogspot.co.uk/2014/12/maya-intro-to-maya-character-part-3.html Modelling 1: Digital Sets a)       Modelling -  http://chelsea-a

Maya: Digital Sets Part 6 - Dirt Maps and Final Render

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Maya: Digital Sets Part 5 - Bump and Specular Maps

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Maya: Digital Sets Part 4: Colour Maps

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Maya: Visual Effects 2 - Rendering Layers: Part 1 - Software Rendering

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Maya: Visual Effects 2 - Rendering Layers: Part 2 - Depth of Field

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Maya: Intro to Maya: Character Part 3 - Lighting and Rendering

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Film Review: Stanley Kubrick's 'The Shining' (1980)

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Figure 1. The Shining Movie Poster Based on Stephen King’s novel titled the same name, Stanley Kubrick’s “The Shining” (1980) is one of those unforgettable horror thriller movies that never ceases to impress each generation it is displayed to. The visual effects and the immense performances are what make this film such a success. The consistent eerie-ness about the feature stimulates our minds to ask so many questions, such as the how, the who, and the why, a technique that continues throughout Kubrick’s films. The production value of the film is certainly rather memorable for enhancing the film’s intention of maintaining discomfort and suspense. As Peter Bradshaw states, “ Instead of the cramped darkness and panicky quick editing of the standard-issue scary movie, Kubrick gives us the eerie, colossal, brilliantly lit spaces of the Overlook Hotel (created in Elstree Studios, Hertfordshire), shot with amplitude and calm. ” (Bradshaw, 2012). With it’s overly glossy walls and t

Project: The "What If?" Metropolis Final Critique Presentation

The "What If?" Metropolis Final Critique Presentation

Project: The "What If?" Metropolis - Submission Disk Artwork

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Project: The "What If" Metropolis - Final Maya Render

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Project: The "What If" Metropolis - Matte Painting

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 Here is my final matte painting that will be displayed within my final rendered Maya scene. I didn't want to derive too far away from my original concept piece, so I made it rather simplistic.

Film Review: Roman Polanski's "Repulsion" (1965)

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 Figure 1. Repulsion Movie Poster Roman Polanski’s “Repulsion” (1965) is certainly a spectacle to behold. It plays on a very psychological level in a sense that the main character, Carol, played by Catherine Deneuve, a young and beautiful woman, who at first may seem rather coy and reserved, but is actually rather repulsed by men, causing her to manifest this deep set disgust to manifest and allow her to slowly descend into madness. Set in swinging London, the story follows Carol as her mind spirals to the point of homicidal madness. This disturbing drama is reflecting of Polanski’s methods of art house film, which creates these shocking visual effects that really set the atmosphere of making the audience uncomfortable. It’s as if each little thing that makes Carol tick, can now make the audience tick as of the immersive effect that is being experienced. As Mat Viola emphasises in their review, “ Nobody but Polanski could make dripping water, ticking clocks, buzzing flies, c

Maya: Digital Sets Part 3 - Lighting

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Almost there now!

Project: The "What If" Metropolis - Blocking Out My City in Maya

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So I have finally managed to start working in Maya with my city. So to get a better understanding of how I would lay out the composition of the city, I did some rough models in Maya of the buildings I will create. Not a bad start, now on to the real thing! :)

Project: The "What If" Metropolis - New Improved Concept Art

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It's taken a while, but I've finally got there! Here is my redesign of the final concept piece. I hope you all like it :)

Maya: Part 4 - Exterior Lighting - Night

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Maya: Part 3 - Exterior Lighting - Romantic

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